Mystery case files ravenhearst final door




















Workshop once you have the telephone number from the girls bedroom closet, click the telephone. Underground Passage use the long stick on the bucket.

Inside the Well click the door to get a puzzle. Inside the Well Puzzle click anywhere on the board. Well you can now crank the well brining the bucket up to retrieve a knife. Toy Store once you get the potholder from the gingerbread house, click the stove. School House now that you've set the stove in the Toy Store to the right temperature, click the side of the school house again and get a puzzle. Schoolhouse Basement use the belt on the sharpening block. Workshop Basement once you sharpen your knife , use it on the teddy bear.

Inside the Well once you get the matches , enter the door and light the bowls of kindling on the right and left. Toy Store collect the last typewriter key from the hidden object area, go back to the Room of Doors.

Room of Doors click on the right door for your third puzzle. Right Door Puzzle place the missing keys on the typewriter refer to the picture or your own keyboard. Cable Car click the top to enter a hidden object area and receive a putty knife. Beach click on the broken shop to enter a hidden object area and receive a spare key. Steps use the putty knife on the steps to reveal some bird head carvings in various positions, make a note of these.

Chasm Puzzle remember the carvings on the stairs, you need to duplicate these in the puzzle. Cottage once Victor does whatever he does with you, you'll see a baby carriage, click on it to enter a hidden object area and receive a bobby pin. Library click on the books to enter a hidden object are and receive a film reel.

Theater place the film reel on the projector. Library once you've watched the film click on the bookcase and get a puzzle.

Bookcase Puzzle rearrange the books according to the film clip. Theater once you have the axe , use it on the boarded up window. Cottage before entering, click the door to the right and get a puzzle. Domino Puzzle this is a matching game of sorts. Cottage Workshop click the cupboard to get a hidden object area and receive a jeweled heart.

Skull Puzzle click the skulls in order you saw them on the form in the bedroom. Mystery Case Files: Escape from Ravenhearst. Edit source History Talk 0. Gallery [ ]. Categories Games Add category. Cancel Save. Universal Conquest Wiki.

Change the clock hands so that collectively they form the number 2 C. Zoom into the table; note the dog food cans D. Find the 20 items on the list. Go down the hallway. Click on the head G. Note the eye chart I. Zoom into the debris on the ground to activate a MOS L. Find the 12 morphing objects marked in red. Click on the left door N. Click on the panel to expose a puzzle. The solution is random; you must click on 12 eyes in the correct order to solve the puzzle. If you make a mistake, the puzzle will automatically reset and you must start over with a new sequence.

Go through the door after you complete the puzzle. Look at the clipboard and read the clue O. Watch the TV monitor P. Walk down and go forward. Click on the mannequin doctor Q. Zoom into the top of the cabinet; note the spilled beaker of blood R.

Click on the buttons to activate a puzzle. Click on each round button the square buttons are static to change the digits to the numbers that add up to that square. Once a set of numbers has been entered correctly, the number on the square will light up.

Please look at the screenshot for the solution U. Open the left door and go through it. Examine the sink for a MOS. Go outside. Return to the morgue. Zoom into the freezer door D. Change the numbers on the dials E to the code found in the intercom F. Click on the handle G to open the freezer door. Examine the toe tags; write down on a piece of paper the numbers circled in red height and whether the toe tag number is between 1 and 5.

Zoom into the eye chart. Using the 5 sets of RANDOM numbers found on the toe tags circled in red , and their positions from 1 to 5 , look for the matching numbers on the eye chart. The first number circled in red on the toe tag represents the number on the side of the eye chart 10 through 4. This section is marked in green on the screenshot. The second number circled in red, represents its position in that row. For example, If your first number is 5'1 — locate the number 5 on the right side of the eye chart and then write down the 1st letter in that row which is 'B'.

Starting from the left, count to the number you need in that row. For example, if the toe tag says 4'6, then look for the sixth number on row number 4. Repeat the same process for the rest of the toe tags until you have all the letters.

Once you have your solution, walk down to return to the reception area. Click on the window. Zoom into the pad; enter the code from the eye chart that is unique to your game. Go into the birthing room on the right. Look at the TV monitor. You have to click on the stomachs so that all of the mannequins remain pregnant. When you click twice on a non-pregnant belly, the belly of the woman to the right of her will become pregnant.

Start on the right and work your way to the left do not click on the very last stomach. When you get to the last lady, click on her HAND to inflate her belly. To solve the puzzle, click on the stomachs in this order A is the first lady on the left and E is the next to last : E x 2, D X 2, C x 2, B x 2, A x 2, and on the hand.

At this time all stomachs should be raising up and down. In order for the solution to work, all bellies must start in the flat position. Examine the back gate; note the numbers G. Return to the hallway. Zoom into the x-ray device on the right. Return to the birthing room.

This action opens the back gate. Go through the back gate. Look at the TV monitor I. Note the DNA device by the bed J. Return to the hallway and go into the left room. The first pill was located on the x-ray device.

The second pill was located on the sink in the morgue. The third pill was on the patient in the operating room. The fourth pill was in the mouth of the first pregnant woman. If you lift up a tab and it looks like a 'b' use that as a number '6'. Return to the room in the back room of the birthing room. Zoom into the device; slide the dials so the numbers fall on the lines you believe correspond to the numbers you found on the certificate of birth.

The low numbers are on top and the highest numbers are at the bottom. The actual gauges don't have numbers or notches; I added notches to the screenshot where the numbers should be to give you a better idea of where they need to be placed. Zoom into the gauges on the left; verify that the numbers you set on the device are correct, if they are not, re-set the dials on the DNA device.

The letter D corresponds to the left gauge. The letter N corresponds to the center gauge. The letter A corresponds to the right gauge. Once the gauges are in the right spots, click on the small green button in the upper right for a baby to fall into the basin. Zoom into the baby; click on its mouth and its eyes will blink. Each time the baby blinks the eyes will either appear green, red, or blue. If you cut the correct wire while the baby's eyes don't match; the puzzle will reset.

If this happens, click on the green button to bring back the baby. Don't worry about cutting the wires all at the same time, cut one wire and wait until the eyes turn to the right color again to cut the matching wire.

Walk down 4 times to return to the hub. Go through the front door and then go into the left door. Walk Down and go up the steps. Zoom into the right door for a puzzle to appear. Click on each die to rotate the numbers. You must rotate the numbers to match the numbers marked on the 4 scraps of yellow paper. As each set of numbers is used by you, it will be crossed off the list and the row or column of dice will light up. Please look at the screenshot for the solution G.

Go into the bathroom. Check out the bathtub; you need something to drain the water. Exit the bathroom. Click on the back door to activate a puzzle. The goal is to click on the symbols shown at the bottom of the screen on the board in the order shown. You must click on all the symbols without leaving a gap. Please look at the screenshot for the solution L. Go into Abigail's room.

Note the times in the journal. At you must clip momma's toenails. At you must trim momma's nose hairs. At you must pop her pimples U. Set the time to W. A female cuckoo X will appear and you will hear Abigail yelling upstairs. A second fly will come out. Step 3: Click on the yellow can on its side and a third fly will fly out. Step 4: Click on each fly and drag it onto the glowing turquoise electrical current. The fly will get stuck and close the electrical circuit, which powers up the horse racing game.

Step 5: Click the red button on the black number dial and rotate it so that the pointer falls on the number A piggybank will descend. Step 4: Click on the piggybank and it will drop a nickel through the pipe. Step 5: Drag the nickel into the coin slot to the right to activate the horse racing game. Step 6: Click on one of the colored buttons to choose which horse you bet on to win, then click the lever above to start the game. Step 7: Keep playing the game until your horse wins. It's best to stick with one color until it wins instead of going from color to color, since winning seems completely random.

When your horse wins, the lock will break. Cellar Lock Step 1: There's a grid with lightbulbs, some of which are on and some off. Clicking on the bulbs turns some on and others off. Your goal is to get all the lights on. To solve, click the following lights in sequence: Upper right corner Bottom right corner this light will now be off Lower left corner The upper left light should be on, and there should be a row of four "off" lights in a diagonal row heading down to the bottom right.

Click these four lights in order, starting with the topmost one. Hint: If you find yourself in a mess, click the switch on the right to reset the grid. Step 2: Once you've lighted the entire grid, the green light bulb will go on. Turn the crank below to produce a green battery. Fit this battery into the green battery slot. Step 3: The grid of lights will reset itself, but this time it's easy to solve. Click each of the four corners, then the light in the exact middle.

Turn the crank to get the red battery. Step 4: On the grid, click the middle light in each of the four outer rows, then the exact middle light. Turn crank for yellow battery. Step 5: Click the exact middle light, then the light above it, then the light below it. Turn crank for the purple battery. Step 6: Click each of the four corners, then each of the "off" lights diagonally next to each corner.

Turn crank for turquoise battery. Step 7: Once you've fit all the batteries in, the TV will turn on. There are three videogames that you must beat to continue. You can toggle between them by pressing the three green buttons below the screen. Step 8: The first game is a Pong-inspired game. Use the crank on the right to control the paddle. You must return the ball 15 times in a row to pass.

Step 9: In the second game, you must keep your square in between the two lines for 35 seconds. Step In the third game, your goal is to collect 25 of the circular objects while avoiding being hit by the heart-shaped objects. Step When you beat all three games, the words "Game Over" will appear followed by the silhouette of a key. Turn the door handle in the lower left to continue. Greenhouse Lock Step 1: There are eight pictures depicting the growth cycle of a frog.

By pressing the green buttons, you must put these pictures into sequence from earliest to latest.



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