Blackhawk helicopter technical manual
Although the techniques and procedures contained in this volume are not regulatory, they have been tested and proven to be safe and effective. This document provides an early estimate of manpower, personnel, and training requirements to support the employment concepts currently being considered for the CH It also contains appropriate data required to make accurate decisions and assessments concerning manpower and training alternatives for the CH Other Products from planet-e-tech View All.
Location CA, Manitoba. Additional Info About Contact Info. Nr Main rotor revolutions. This directly represents how much power you have to maintain the helicopter in the air.
This is very important information in the event you need to perform an autorotation. Page: System. Flight performance and handling is degraded as hit points are lost, and if exhausted, result in the complete destruction of the aircraft. Fuel The Black Hawk burns fuel, and will give you approximately 45 minutes of flight before it runs out, or less if the aircraft is damaged.
In an undamaged aircraft, this will be 9 nine minutes. Refueling Refueling and rearming are accomplished by landing back at the same point from which you took off and shutting down the helicopter. Do note that you must be away from your take off point for more than 5 minutes for refueling and rearming to be available.
The roping page is where the pilot controls which passengers - or even all of them - rappel from the helicopter. This can only be done when the helicopter has hover assist engaged, and the cargo doors are open. The rope has a maximum length of 20 meters, and while dropping off the end of the rope is possible, for OCS enabled troops, a significant drop can prove injurious or even fatal.
These carry rounds of ammunition between them, which at a sustained fire rate of rounds a minute doesn't last long. Two gunners can take control of these, and when no gunners are present, the guns will lock forward and the pilot can trigger them, but only in the direction the aircraft is facing. Defense and Risk Mitigation. In automatic mode, it detects OCS missile launches against it, and automatically deploys countermeasures.
In manual mode, the pilot is warned by a loud alarm tone of the launch, and can deploy flares by using the HUD button or the gesture included with the helicopter. The UH's flares confuse a guided missile's seeker, attracting it away from the aircraft.
In order for flares to be effective protection, a pilot ideally will maneuver the aircraft to put the flares between the helicopter and the missile threat.
Flight Into Terrain and Structures High speed "landings" can damage the aircraft and its systems, including both turbines and rotors. Successful autorotations are very unlikely at low altitude, and survivability in such circumstances becomes a matter of luck.
However, the UH is designed to be "ridden in" in the event of the loss of airworthiness, and there are additional actions you can take to increase the odds of crew survival. Troubleshooting The UH has been extensively tested and is free of any known scripting bugs.
If you believe you have discovered a bug, please contact This email address is being protected from spambots. You need JavaScript enabled to view it. Things don't get fixed if we don't know what needs fixing. You guys gave me the sweetest gig in the world, and I love you all for it.
I do this all for you. As it always has been, and always will be: Fun is the whole point. Do go have some. Powered by Joomla! UH Black Hawk Manual. There is a technical support pass phrase in this manual, which you are strongly advised to use when first contacting support about this product. We do this because other people not you!
As always, emailing the support address above is preferable to offline IMs and notecards, both of which too easily get lost in the shuffle. Air Crew By "air crew" in this case we are primarily referring to the UH door gunners. Flight Getting in and out Pilot: The pilot boards the Black Hawk by right-clicking on the helicopter body and selecting "Board" Some viewers may simply show "Sit Here" which serves the same function.
Guest pilots may also take control of the aircraft by being the first to board. Guests must have their avatar group tag set to the same group as the helicopter. Door Gunners: Door gunners can take the port or starboard positions by sitting on the circular omega symbol on the respective seat. These positions may only be taken when the aircraft is not running. Passengers: Passengers board by right-clicking on the helicopter body and selecting "Board".
They will be automatically placed first in one of the six passenger positions, and then the copilot position last. They may board while the aircraft is running, but the helicopter must be within 1 meter of the ground or other suitable surface, and the cargo doors must be open.
Co-Pilot Position: The co-pilot position is filled last, after all other passenger positions are occupied. Because this is a transport helicopter, a co-pilot cannot operate the door guns this is what door gunners are for nor can they rappel out of the helicopter.
Adjusting Sit Position The pilot may adjust his or her seat height via chat command. TURB Starts up and shuts down the turbine engines. A double-click is required for shutdown. Also flashes during missile warnings. EGRS Moves you gracefully out of the cockpit so you don't look like a noob.
DUST Toggles dust effects on and off. CAM Cycles through preset camera views of the aircraft. Clicking it will bring up the aircraft color menu. Entry : Reduce collective to cause the helicopter to descend and maintain rotor RPM. Do not let the nose drop during the entry. Whatever attitude the helicopter is in, enter the autorotation in that attitude. After the autorotation is established make any attitude adjustments required for proper airspeed.
Landing Area : A preferred landing site is flat, level and with no obstructions such as buildings. A good pilot is always considering contingency plans and stays aware of nearby areas which could facilitate an emergency landing.
Flare : As you approach the landing site, initiate the flare by pitching the nose up using aft cyclic. The purpose of the flare is to reduce vertical and horizontal speed and set up for a survivable landing. Landing : Touchdown is typically accomplished by putting the aircraft into a level attitude and raising collective to bleed off vertical speed just above the ground.
This is the entire autorotation procedure for an autorotation from a hover. It is important to maintain a steady descent at this point, and not stop downward progress and find yourself in a hover, which will bleed off rotor RPM followed by a short but sudden drop to the surface. Page: Roping The roping page is where the pilot controls which passengers - or even all of them - rappel from the helicopter. Rope: Unfurls or retracts the rope to allow passengers to rappel to the ground. Rap All: Will rapidly rappel all passengers, including the door gunners, to the ground sequentially.
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